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Mathematics · Practice

Inequalities and feasible regions: original mixed practice with explanations

Practice is most useful when you can see the exact line where your own working turned the wrong way.

On this page
  1. Questions 1 to 5: solving inequalities
  2. Questions 6 to 8: number line work and integers
  3. Questions 9 to 12: boundaries, regions and checks
  4. If you got these wrong

These questions use the skills from the inequalities and feasible regions module: reversing a sign, number line intervals, boundaries, feasible regions and point checks. They are original and ordered from easier to harder.

Write full working on paper before you open each answer. Mark the first line where your working and ours differ, because that line is where the learning sits.

Questions 1 to 5: solving inequalities

Q1. Solve 2x + 3 < 11.

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Subtract 3: 2x < 8. Divide by 2 (positive, so no flip): x < 4.

Check: x = 3 gives 9 < 11, true. x = 4 gives 11 < 11, false.

x < 4

Q2. Dina solves −2x > 6 and writes x > −3. Find the error and give the correct answer.

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She divided by −2 but did not reverse the sign. The correct step gives x < −3.

Check: x = −4 gives −2(−4) = 8, and 8 > 6 is true. x = −3 gives 6, and 6 > 6 is false. Her answer x > −3 would accept x = 0, and 0 > 6 is false.

x < −3

Q3. Solve 4 − 5x ≥ 19.

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Subtract 4: −5x ≥ 15. Divide by −5 and reverse the sign: x ≤ −3.

Check: x = −3 gives 4 + 15 = 19, and 19 ≥ 19 is true. x = 0 gives 4, and 4 ≥ 19 is false.

x ≤ −3

Q4. Solve −x/3 ≤ 2.

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Multiply both sides by −3 and reverse the sign: x ≥ −6.

Check: x = −6 gives 6/3 = 2, and 2 ≤ 2 is true. x = 0 gives 0 ≤ 2, true. x = −9 gives 3 ≤ 2, false.

x ≥ −6

Q5. Solve 3(x − 2) > 5x + 4.

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Expand: 3x − 6 > 5x + 4. Subtract 5x: −2x − 6 > 4. Add 6: −2x > 10. Divide by −2 and reverse the sign: x < −5.

Check: x = −6 gives 3(−8) = −24 on the left and −30 + 4 = −26 on the right. −24 > −26 is true. x = −5 gives −21 and −21, and −21 > −21 is false.

x < −5

Questions 6 to 8: number line work and integers

Q6. Solve 7 − 2x ≥ −3 and list the positive integers that satisfy it.

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Subtract 7: −2x ≥ −10. Divide by −2 and reverse the sign: x ≤ 5.

The positive integers up to and including 5 are 1, 2, 3, 4 and 5.

Check: x = 5 gives 7 − 10 = −3, and −3 ≥ −3 is true. x = 6 gives −5, and −5 ≥ −3 is false.

x ≤ 5; integers 1, 2, 3, 4, 5

Q7. List the integers that satisfy −2 ≤ x < 3, and say which circle goes at each end.

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−2 is included because of ≤, so draw a closed circle at −2. 3 is excluded because of <, so draw an open circle at 3.

The integers are −2, −1, 0, 1 and 2, which is 5 integers.

−2, −1, 0, 1, 2

Q8. Solve 1 < 3x − 2 ≤ 10 and list the integer solutions.

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Add 2 to every part: 3 < 3x ≤ 12. Divide every part by 3 (positive, so no flip): 1 < x ≤ 4.

Integers: 2, 3 and 4.

Check: x = 4 gives 12 − 2 = 10, which is ≤ 10. x = 1 gives 1, and 1 < 1 is false.

1 < x ≤ 4; integers 2, 3, 4

Questions 9 to 12: boundaries, regions and checks

Q9. For y < 3x − 6, state the line style, the intercepts of the boundary, and which side to shade.

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The symbol is <, so the line is dashed.

Boundary y = 3x − 6. When x = 0, y = −6. When y = 0, 3x = 6, so x = 2. The intercepts are (0, −6) and (2, 0).

Test (0, 0): 0 < −6 is false, so the origin side is not wanted. Shade the side below the line.

Check: (0, −7) gives −7 < −6, true, and it lies below the line.

Q10. Find the corners of the region x ≥ 0, y ≥ 0, x + y ≤ 5 and y ≤ 3, then count the integer points inside or on its boundary.

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Corners: (0, 0); (5, 0) where y = 0 meets x + y = 5; (2, 3) where y = 3 meets x + y = 5, since x = 5 − 3 = 2; and (0, 3).

Integer points by row: y = 0 has x from 0 to 5, which is 6. y = 1 has x from 0 to 4, which is 5. y = 2 has x from 0 to 3, which is 4. y = 3 has x from 0 to 2, which is 3.

Total: 6 + 5 + 4 + 3 = 18.

Corners (0, 0), (5, 0), (2, 3), (0, 3); 18 integer points

Q11. Constraints: x ≥ 1, y > 0 and 2x + y ≤ 12. Which of A (3, 5), B (5, 2), C (5, 3), D (1, 0) are feasible?

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A: 3 ≥ 1, 5 > 0 and 6 + 5 = 11 ≤ 12. All true, feasible.

B: 5 ≥ 1, 2 > 0 and 10 + 2 = 12 ≤ 12. All true, feasible.

C: 10 + 3 = 13 and 13 ≤ 12 is false. Not feasible.

D: y > 0 becomes 0 > 0, which is false. Not feasible.

Q12. A baker makes x small cakes and y large cakes. There are at most 12 cakes altogether, at least 3 small cakes, and no more than twice as many large cakes as small cakes. Write the constraints, then test (4, 7) and (3, 7).

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Constraints: x + y ≤ 12, x ≥ 3 and y ≤ 2x.

(4, 7): 11 ≤ 12, 4 ≥ 3 and 7 ≤ 8 are all true. Allowed.

(3, 7): 10 ≤ 12 and 3 ≥ 3 are true, but 7 ≤ 6 is false. Not allowed.

If you got these wrong

What went wrongGo to
Wrong direction after dividing by a negative (Q2 to Q5)Reverse an inequality when multiplying by a negative
Wrong circle or wrong integer list (Q6 to Q8)Represent an interval on a number line
Wrong line style, intercepts or shading side (Q9)Draw a boundary for a linear inequality
Wrong corners or integer count (Q10)Identify a feasible region from combined constraints
A point accepted that breaks a constraint (Q11, Q12)Check whether a proposed point satisfies every constraint

Use the non-calculator working trainer for arithmetic slips, and record each error in the mistake log so you can retry a fresh question later. Back to the module overview.

If the same kind of slip keeps returning, online one-to-one Mathematics tuition gives you a teacher who reads your working and finds the habit behind it.

Questions people ask

Should I use a calculator for these questions?

Try them without one first, because the numbers are chosen to work out cleanly. A calculator is fine for a final check. If you meet an awkward decimal, treat it as a sign to recheck your sign changes rather than a reason to round your answer.

How long should I spend on each question?

Give the early questions a few minutes each and the later ones a little longer. If you are stuck after a fair attempt, open the answer, find the first line where your working differs, and retry the question the next day without looking.

What if my graph looks different from the written description?

Check three things: the line style, the test point and the side you shaded. Put the coordinates of one point from your shaded region into every inequality. If they all hold, your region may be correct even if your shading style differs from ours.

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